Fate Core, as written by Evil Hat Productions, is a set of rules for a cinematic role playing game. Unlike most paper and pen rpgs, the rules for Fate are designed to ignore the idea of power balance between players and the setting, and direct themselves at balancing the story and narrative so that everyone gets a chance to shine as the hero of their own story.
As such, there are no equipment lists, treasure indexes, or monster manual. There are just simple rules that define how conflicts in the game are run, using the same mechanics for everything from dramatic arguments to superhero throw-downs.
My wife, Botany, and I wanted to really get into Fate Core as our primary RPG, just because it was a set of rules for something we've been doing for years. Telling each other stories. To this end, we fell back on building a campaign setting that we could make use of for not only learning the system of Fate core, but to make use of its best aspects (pun intended) for the campaign.
And that's what we're writing here.
In each article, we hope to also add our comments as to why we designed the setting the way we did. Hopefully, this will help other make the best use of Fate Core for their own projects.
See you soon.
Well, my comment vanished: In short, I am really looking forward reading your blog and seeing how you establish a setting for FATE!
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